I would like their Determined Tactician strat going down to 1 CP however, just because I’m greedy. Still a super strong kill team that can eliminate all targets they want due to the powerful markerlight system. Personally I think they need to go down to 11 operatives but there’s no stats data to prove that. Average guns have 4/5 damage excluding markerlight buffs and you can take 13 of them. While the balance dataslate has toned down their activation shenanigans (and oddly hit the grenadier?) they still are a force to be reckoned with. Pathfinders: The best shooting team in the game. They’ll be extra worrying to play against if Novitiates get acts of faith points from specialisms. What could be done to tone them down is to either make acts of faith modify dice before you roll, make most acts of faith once per turning point outside of the re-roll power etc or to limit their overall faith pool to something like only 2 points per turn with 1 to 2 from the chalice. Very tough to beat when you don’t need to roll dice. Once you figure that out, decent to good dice rolls can become perfect dice rolls with minimum effort. Good operatives with powerful acts of faith allows you to easily modify dice. Novitiates: Overall stats put them at the only kill team with a greater than 60% win rate at 63%. Saedeth changes along with losing 3APL have been tossed around but the issue is there’s a lot to hit so if they do become a problem, it’ll be up for the devs to figure out what’s needed to be done. If they continue to perform this well then they’ll likely be toned down. Recent stats, despite being only 2 weeks covering all results, give them a 73% win rate with the 2nd highest representation. Easiest faction Tac Op in the game, 3APL with fly, Saedeths that are easy to max along with extra CP and lots of overall negation means you should only watch out for teams that massively outnumber you. While not autopilot, in a skilled user’s hands defeat should be near unlikely. Void-Dancer Troupe: The easiest S Tier kill team to play. Craftworlds have jumped up to C Tier whereas Kroot have sadly taken their spot in the bottom. Talons of the Emperor have dropped down while Warp Coven have risen up along with Wyrmblade. Harlequins (Void Dancer Troupe), Novitiates and Veteran Guardsmen now push up into S Tier with Kommandos going down to A Tier. So here it is! Some slight changes from the November 2021 tier list. This may upset some people but this tier list is mainly for competitive play. You may not win games, but you’ll win the hearts of your opponents.Īs a side note, I will not be including kill teams which have been replaced as per the balance dataslate. Unlikely to win with, commonly going 1 win and 3 losses at an event.Į Tier – Just…bad. Weak due to either poor rules or mechanics. You may need to remember these teams for events but it’s not a necessity.ĭ Tier- Bad kill teams. May make the top cut but unlikely to win. Usually should be able to go 2 wins 2 losses in a 4 round tournament. Definitely a team you need to remember for when playing in events.Ĭ Tier – An average kill team. Likely to be seen in tournaments and can make a top cut. Not as strong as a S Tier kill team but one you have to definitely keep in-mind for when aiming to play competitively.ī Tier – A strong kill team. Very likely to be seen in a tournament that will make a top cut and even win the whole thing. Debateably broken but just the best team(s) to play and only really lose to other S Tier teams.Ī Tier – A very strong kill team. S Tier – A super strong kill team, one you’re very likely to see at a tournament that will definitely make the top cut and/or win an event too. Let me know what you think of this change! With that I can put a more regular and accurate state of the meta instead of a sporadic 6-monthly tier list. So yeah, with the (supposedly) 3 monthly balance dataslate, I plan to do quarterly stats reports and then a new quarterly tier list based on all of the above.
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